Town: Eg Rewq Zeb

Eg Rewq Zeb

Eg Rewq Zeb
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceQånehgdab Kingdom
Sub ProvenceMorfalcon Dutchy
RegionNaw̋ Mä̋ō Fields
Founded1287
Community LeaderJarl Srehzez Zÿhndtubqugbuhez
Area5 km2 (2 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation2492 m (8175 ft)
Average Yearly Precipitation258 cm/y (101 in/y)
Population1297
Population Density259 people per km2 (648 people per mi2)
Town AuraSummoning
Naming
Native nameEg Rewq Zeb
Pronunciation/ruːq/ /zib/
Direct Translation[blue] [article (text)]
Translation[Not Yet Translated]

Eg Rewq Zeb (/ruːq/ /zib/ [blue] [article (text)]) is a subtropical Town located in Morfalcon Dutchy, Qånehgdab Kingdom, within the United Kingdom of Undermountain.

The name Eg Rewq Zeb is derived from the Dwarven language, as Eg Rewq Zeb was founded by Brëîl Rebckezqug, who was culturaly Dwarvern.

Climate

Eg Rewq Zeb has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cool 12°C (53°F). Eg Rewq Zeb receives an average of 258 cm/y (101 in/y) of precipitation, most of which comes in the form of rain during the summer. Eg Rewq Zeb covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2492 m (8175 ft) above sea level.

Overview

Eg Rewq Zeb was founded durring the late 14th century in winter of the year 1287, by Brëîl Rebckezqug. The establishment of Eg Rewq Zeb suffered from many setbacks, delays, and obsticles, most notably a group of Eg Rewq Zeb which required millitary assistance exterminate before the community could finish being built.

Eg Rewq Zeb was built using the conventions of Dwarvern durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Eg Rewq Zeb is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Eg Rewq Zeb is is constructed arround a series of restrictive cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. The town's peasent-grade are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

A look around Eg Rewq Zeb gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. Beneath this surface, the people of Eg Rewq Zeb can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Eg Rewq Zeb places a lot of value on education and being a learned individual.

Civic Infrastructure

Eg Rewq Zeb has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Rewq Zeb.

Eg Rewq Zeb has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Rewq Zeb has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Eg Rewq Zeb has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Rewq Zeb has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Rewq Zeb's public wards, blessings, and other arcane systems.

Eg Rewq Zeb possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Eg Rewq Zeb's grid is powered by an arcane means.

Eg Rewq Zeb has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Eg Rewq Zeb has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Eg Rewq Zeb's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Eg Rewq Zeb sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Snake, Venomous near Eg Rewq Zeb are known to be quite timid.

Eg Rewq Zeb's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Enchantment energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5265 m2
    • Cattle and Similar Creatures: 324
    • Poultry: 3891
    • Swine: 259
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 129

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

394 of Eg Rewq Zeb's population work within a Foundational Occupation.

878 of Eg Rewq Zeb's population do not work in a formal occupation, but do contribute to the local economy. 25 (2%) are noncontributers.

Points of Interest

Eg Rewq Zeb is known for its unusual rock formations.

POI

History

Eg Rewq Zeb used to be much richer, but something happened in the last (25444 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the late 2nd century several years of heavy rains culminated in a peculiar disaster. A great hole opened up beneath Eg Rewq Zeb, swallowing large sections of the community. Eg Rewq Zeb lost 113 people, 304 livestock, and 40 buildings in the disaster. This disaster is often refereed to as The Calamity Swallowing.

History